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Серия Crysis / Crysis 2 / Новости Crysis 2 / Питера Уоттса в тюрьму, Ричарда Моргана за письменный стол
Автор: EA, XRUSHT.NET   Дата: 2010-04-10 04:59   Просмотров: 3665   Рейтинг:   Комментарии: (0)
Ранее ведущим сценаристом Crysis 2 был канадский писатель-фантаст Питер Уоттс (Peter Watts), но после того, как в конце прошлого года он на канадско-американской границе оказал сопротивление американскому патрулю (сам Уоттс заявлял , что он только выразил своё возмущение* тем, что таможенники отобрали у него ноутбук, в котором содержались материалы новых книг, и сценариев, после чего американские полицейские оттолкнули его, брызнули слезоточивым газом и арестовали) ему стало не до игр - 19-го марта состоялось последнее судебное заседание по этому делу и теперь писатель проведёт ближайшие два года в тюрьме.
9-го апреля EA и Crytek опусликовали пресс-релиз**, в котором говориться о том, что к работе над сценарием подключился британский писатель-фантаст Ричард Морган (Richard Morgan).

* Диалог Уоттса с таможениками:

“Shit, what was the name of the supervisor who authorised the release of my stuff? Trevor Whitb—”
“Troy what? Troy McLean? Troy McClure?”
“From the Simpsons?”
“We’re almost up. Shit, what’s that guy’s name?”
“Hi, I’m Troy McClure. You might remember me from such films as—“
“Shit, shit, we’re up. Act nonchalant.”
“Passports, please.”

“Uh huh. Purpose of visit?”
“Court appearance in Port Huron. Also I’m supposed to get my laptop back, according to your boss Homer Simpson…”

** Пресс-релиз:

Richard Morgan to write Crysis 2 story

Guildford, Surrey – April 9, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) and Crytek GmbH today announced that Richard Morgan, award-winning author of the science-fiction bestsellers ‘Altered Carbon’ and ‘Broken Angels’, is writing the story for this holiday’s blockbuster action game, Crysis 2. Morgan is working with Crytek to bring his trademark visceral writing style to the project, which is his first entry into the video game medium. In Crysis 2, New York is under the attack of a unique and frightening alien species that combines deadly weaponry, exceptional sensory abilities and intelligent collaboration to present players with the most challenging opponents ever seen in a first person shooter. Surrounded by devastation, players must assess the situations they encounter, adapt to this urban jungle and use the weapons and powers given solely to them to save New York. Morgan enters this distressed world and brings it to life with gritty characters, a rich back-story and plot twists rarely found in video games.

Video games are one of the only things in my life I would qualify as a complete addiction,” said Richard Morgan. “The medium has every bit the potential for exciting and emotionally charged storytelling as literature and film, and I’m excited to explore this format on my first project in partnership with a world class developer like Crytek.

At Crytek, we pride ourselves on working with the most elite talent in the industry, and Richard is no exception,” said Cevat Yerli, CEO and President of Crytek. “He has helped us take our ideas for Crysis 2 and transform them into a story that really engages the player in many new and exciting ways. His passion for his craft and for games is a perfect match for our team and we can’t wait for gamers to experience this collaboration.

In Crysis 2, the aliens have returned with a full invasion force bent on nothing less than the total annihilation of mankind. In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city’s myriad inhabitants with brutal epidemic speed. The city’s systems are in chaos, its streets and skyline are smashed and in flaming ruin. Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking. Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen. One man will inherit that means to survive. You alone must wield the combat technology of Nanosuit 2, and make the last stand to save humanity from destruction in the urban jungle that is New York City.

Built on Crytek’s new state-of-the art multiplatform game development system, CryENGINE®3, Crysis 2 will be available this holiday for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system, and PC.

For more information on Crysis 2, please visit http://crysis.ea.com or follow the game on Twitter at www.twitter.com/crysis and become a fan on Facebook at www.facebook.com/crysis.

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